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We happy few update logs
We happy few update logs









we happy few update logs

Fixed occasional crash when answering the door and skipping the cutscene as Sally.Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.Fixed crash when moving into combat while on the Plassey Bridge.Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter.Fixed crash when giving NPC a quest item and immediately fast traveling.Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.Fixed crash caused by save/loading in Apple Holm station before point of no return.Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.

we happy few update logs

Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.

we happy few update logs

  • Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
  • Crashes fixes for a wide range of issues.
  • Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
  • The VO line 'Arthur Hastings! I thought you'd turned into a- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
  • Fixed black screen transitions on weather changes when travelling through the world.
  • NPCs will no longer teleport/attach directly to you during combat.
  • Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
  • Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.










  • We happy few update logs